Page last updated: 25 August 2021 12:50

Diablo 2 Items

Find the biggest Diablo 2 and Diablo 2: Resurrected Items database in the world. Browse through all the items in the game with tooltips and randomly generated items, just like in-game.

Armory Weaponary Class-specifics
Helms Axes Two-handed Axes Amazon
Armors Maces/Hammers Two-handed Maces/Hammers Assassin
Shields Swords Two-handed Swords Necromancer
Gloves Bows Crossbows Barbarian
Boots Javelins Staves Sorceress
Belts Polearms Spears Druid
Circlets Scepters Throwing Weapons Paladin
Wands Daggers
Normal
Exceptional
Elite

Item stats:

MaulMaul

Real items:

MaulMaul
Maul
Two-Hand-Damage: 30 To 43 (36.5 avg)
Eth Two-Hand Damage: 45 To 64 (54.5 avg)
Durability: 60
Durability (Eth): 31
Required Strength: 69
Required Strength (Eth): 59
Required Level: None
Quality Level: 21
Max Sockets: 6
Weapon Speed: [10]
Mace Class: Slow Attack Speed (Ama/Ass/Bar/Pal)
Mace Class: Normal Attack Speed (Nec/Sor)
Mace Class: Fast Attack Speed (Dru)
Melee Range: 2
Damage Bonus: 100 Str
Unique version: Bonesnap
Set version: None

Item stats:

War ClubWar Club

Real items:

War ClubWar Club
War Club
Two-Hand-Damage: 53 To 78 (65.5 avg)
Eth Two-Hand Damage: 79 To 117 (98 avg)
Durability: 60
Durability (Eth): 31
Required Strength: 124
Required Strength (Eth): 114
Required Level: 25
Quality Level: 45
Max Sockets: 6
Weapon Speed: [10]
Mace Class: Slow Attack Speed (Ama/Ass/Bar/Pal)
Mace Class: Normal Attack Speed (Nec/Sor)
Mace Class: Fast Attack Speed (Dru)
Melee Range: 2
Damage Bonus: 100 Str
Unique version: Bloodtree Stump
Set version: None

Item stats:

Ogre MaulOgre Maul

Real items:

Ogre MaulOgre Maul
Ogre Maul
Two-Hand-Damage: 77 To 106 (91.5 avg)
Eth Two-Hand Damage: 115 To 159 (137 avg)
Durability: 60
Durability (Eth): 31
Required Strength: 225
Required Strength (Eth): 215
Required Level: 51
Quality Level: 69
Max Sockets: 6
Weapon Speed: [10]
Mace Class: Slow Attack Speed (Ama/Ass/Bar/Pal)
Mace Class: Normal Attack Speed (Nec/Sor)
Mace Class: Fast Attack Speed (Dru)
Melee Range: 2
Damage Bonus: 100 Str
Unique version: Windhammer
Set version: Immortal King's Stone Crusher

Item stats:

Great MaulGreat Maul

Real items:

Great MaulGreat Maul
Great Maul
Two-Hand-Damage: 38 To 58 (48 avg)
Eth Two-Hand Damage: 57 To 87 (72 avg)
Durability: 60
Durability (Eth): 31
Required Strength: 99
Required Strength (Eth): 89
Required Level: None
Quality Level: 32
Max Sockets: 6
Weapon Speed: [20]
Mace Class: Very Slow Attack Speed (Ama/Ass/Bar)
Mace Class: Slow Attack Speed (Nec/Pal)
Mace Class: Normal Attack Speed (Dru/Sor)
Melee Range: 3
Damage Bonus: 100 Str
Unique version: Steeldriver
Set version: None

Item stats:

Martel De FerMartel De Fer

Real items:

Martel De FerMartel De Fer
Martel De Fer
Two-Hand-Damage: 61 To 99 (80 avg)
Eth Two-Hand Damage: 91 To 148 (119.5 avg)
Durability: 60
Durability (Eth): 31
Required Strength: 169
Required Strength (Eth): 159
Required Level: 25
Quality Level: 53
Max Sockets: 6
Weapon Speed: [20]
Mace Class: Very Slow Attack Speed (Ama/Ass/Bar)
Mace Class: Slow Attack Speed (Nec/Pal)
Mace Class: Normal Attack Speed (Dru/Sor)
Melee Range: 3
Damage Bonus: 100 Str
Unique version: The Gavel of Pain
Set version: None

Item stats:

Thunder MaulThunder Maul

Real items:

Thunder MaulThunder Maul
Thunder Maul
Two-Hand-Damage: 33 To 180 (106.5 avg)
Eth Two-Hand Damage: 49 To 270 (159.5 avg)
Durability: 60
Durability (Eth): 31
Required Strength: 253
Required Strength (Eth): 243
Required Level: 65
Quality Level: 85
Max Sockets: 6
Weapon Speed: [20]
Mace Class: Very Slow Attack Speed (Ama/Ass/Bar)
Mace Class: Slow Attack Speed (Nec/Pal)
Mace Class: Normal Attack Speed (Dru/Sor)
Melee Range: 3
Damage Bonus: 100 Str
Unique version: The Cranium Basher
Unique version: Earth Shifter
Set version: None
Hammers are a subclass of Maces
Maces, Hammers, Wands and Scepters are considered "Blunt" Weapons. This means that they do +50% more Damage to Undead by default.
Quality Level (Qlvl) - Chests and monsters must be at least this level to drop the item. Qlvl is also used in gambling, sales and other calculations.
  • Melee Range: From 1 (least) to 5 (most). For players, range = melee range + monster size. Monsters are either size 1, 2 or 3 (most are size 2 or 3).
  • Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.

Page link: https://www.diablo-2.net/items/two-handed-maces